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BlackFox-of-ITMO
Wow, NG is till alive! Maybe I should continue making games)

Vitaly @BlackFox-of-ITMO

Age 38, Male

Far away from home

Joined on 2/20/05

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BlackFox-of-ITMO's News

Posted by BlackFox-of-ITMO - 5 days ago


Taught the enemies to use covers.


Covers are a new mechanics for Endless War series: they grant increased accuracy and a chance to evade incoming shots at the cost of being immobile.

Various enemies use covers differently: gunners run to cover no matter where it is, riflemen use them only if they are close, assault troops almost never use them.


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1

Posted by BlackFox-of-ITMO - 10 days ago


Added a little bit of Darks Souls into the game: now you can roll to evade bullets. It wouldn't make you a superhero, but might be a game changer sometimes.



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Posted by BlackFox-of-ITMO - 2 weeks ago


Almost 20 years ago, in 2005, I've released my first game of the Endless War series.

This year, I've started working on a remake, as a tribute to everyone who still remember the series.

The graphics going to be simple, mostly from the asset store, but I'll try to keep the feeling and gameplay of early EW games.


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Posted by BlackFox-of-ITMO - August 13th, 2024


Looks like I'm back in action) Kind of, at least.


I'm working on a new game, this one is mobile, but we'll try to make a version for NG too.

Check the trailer: https://www.youtube.com/watch?v=HnE7q7MaBPE


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Posted by BlackFox-of-ITMO - September 24th, 2013


We're working on a new game - a Diablo-like action/RPG with lots of loot and a bunch of heroes to choose from.

The story is simple: 13 Heroes ended up in the hell, some of them were great warriors, some were great villians and some just dug deep enough to get there. Now they serve The Lord of Darkness in his war against rebel demons.

Only few heroes are available when you start the game first time, you'll unlock others as you progress.


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Posted by BlackFox-of-ITMO - February 16th, 2013


Long awaited sequel of the Feudalism series is finally at Beta stage now, so I've made this video to show upcoming game's main features. The game has changed a lot comparing to the previous one, some things were removed, some were replaced and, of course, a lot of things were added.

Like the previous game, Feudalism III will feature an open world and you'll be free to go anywhere and fight anyone.
Starting a new game you choose one of 5 heroes, each one representing his own nation. Your global goals are to free your contry from invaders and conquer all world outside. Sound easy, huh? And, like the previous games, you wouldn't fight alone - your brave army will stand to the death in every battle.This time you'll also be able to pause the game and give direct orders to any of your soldiers. But you don't have to do it every battle: your men are wise enough to fight on their own.

Aside from conquering the world you can also hunt strong and rare beasts like gaint wolves, magical spiders and etc. The reward worth the risk: you'll get weapons and armor with special effects for killing them. Like a holy sword which deals high damage to evil creatures and dispells magic.

The game still needs a lot of testing and it will take about one or two months to finish.


Posted by BlackFox-of-ITMO - December 13th, 2012


Hi everyone, it's been too long since my last post about Feudalism III development process, I'll try to explain what happened.

I've received a lot of negative feedback after my first posts and Feudalism III review. People were mostly complaining about new setting, new weapons and new style of the game. They didn't like game's new look and the fact it is taking place in the future.

So I've decided to remake it. Completely. Well, it wasn't a 180 degree turn, but changes were huge: all factions were replaced with new ones, all characters were replaced as well, some spells and abilities were added, some were removed. The same thing with weapons, armor and other equipment. I'm not abondoning my old ideas, we'll release them as another game someday, but Feudalism III will be a bit closer to its predecessor.

Features:
- 5 factions, they will be different from F2 factions. Well, except for the japanese, I hope they wouldn't be so overpowered this time.
- Only one character per faction, but each one of them will have a wider set of skills than before allowing better builds variety. At least 10 unique skills per character and some which are not unique.
- Fantasy-like style, medieval setting with some magic. Firearms weren't removed, but all of them are mostly muskets and bolt-action rifles.
- 120 types of troops to hire, including mages and healers.
- Over 100 total spell and skills.

The release date isn't clear yet, I need a lot of time for final ajustments and testing, at least 2 months.

Some screenshots

Feudalism III news


Posted by BlackFox-of-ITMO - August 3rd, 2012


Some people liked new vehicle gameplay of Endless War 5, so I've decided to stick to this idea a little longer. I also know that some people didn't like the changes, so another upcoming EW games will be soldier based. They just need more time to make.

Endless War 6 will feature tank battles again, but now driving by circles wouldn't be so effective =)
Enemies would chase you more often and it would be harder to aviod their hits.
On the other hand, you'll be able to call for an air support and call in bombers, attack planes and paratroopers. Teammates will be more effective too.

The game should be finished over a month or so, hope you'll like it ^_^


Posted by BlackFox-of-ITMO - July 18th, 2012


Some people liked new gameplay of Endless War 5, some people didn't, but, fortunately, the most people did like it. So, I've decided to make a sequel with pretty same gameplay, new vehicles and a new campaign.

Endless War 6 will feature Soviet World War 2 campaign, 15 new vehicles and about 20 missions. This game shouldn't take too much time since I'll use most art and code of EW5. I expect it to be finished over a month.

Though EW6 will have vehicle based gameplay only, I'm going to let you play as an infantry in future EW games AND keep the ability to drive tanks.

Endless War 6 announce


Posted by BlackFox-of-ITMO - July 9th, 2012


Finally, Endless War 5 have been released! It is playable at ArcadeTown right now, and I need a few days to implement Newgrounds API. So, I'll submit the game at NG over 4-5 days.

Endless War 5 - Release