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BlackFox-of-ITMO
Wow, NG is till alive! Maybe I should continue making games)

Vitaly @BlackFox-of-ITMO

Age 38, Male

Far away from home

Joined on 2/20/05

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BlackFox-of-ITMO's News

Posted by BlackFox-of-ITMO - May 29th, 2012


I had some spare time while the artists have been working hard on Feudalism III graphics, so I've decided to make a new Endless War game. Many players have been asking me to add some vehicles at EW series... So here they are!

The fifth instalment of Endless War series brings you to a large scale tank warfare. You wouldn't be able to control a singe soldier, instead you'll be choosing from 11 different tanks, armored cars and self-propelled guns.

Prepare to face over 25 types of enemies, including tanks, pillboxes, infantry, cannons, howitzers and so on. I'm going to make about 18 missions and some tank upgrades.


Posted by BlackFox-of-ITMO - May 12th, 2012


An overview of what happened after Feudalism 2 in my Feudalism series.

Thousands years passed after events of Feudalism 2. United by mighty hero, nations existed in peace for a very long time. They've discovered secrets of magic, invented new technologies and weapons. But the peace couldn't last forever. The peoples were too different and couldn't live together, so they've separated into 3 great countries. A new war was only a matter of time.
With new weapons, technologies and magic this war is going to be the greatest one.

Our heroes are:

Crimson Empire
A dark and evil side, a nation of conquers. Empire was founded by successors of Great Trade Republic and Black Horde from F2. Their warriors combine style of roman empire with german WW2-like uniforms. They mostly rely on dark magic and advanced technologies.

Red Order
Antagonists of Empire, the land of light and magic, the "good guys". Order was founded by successors of Holy Order and Forest Lands from F2. In the sequel they'll keep their brute style.Their technologies don't look too cool, but still effective and their magic skills are very high.

Sun Kingdom
A nation of high-end tchnologies and old traditions. The warriors of the Kingdom are old-fashioned samurai, mercenaries and wanderers. This Japan-style country was founded by successors of East Empire and South Desert from F2. In battle they use both advanced weapons and nature magic.

Feudalism III: world overview


Posted by BlackFox-of-ITMO - May 2nd, 2012


As I promised, here's an overview of available character classes in my next game, Feudalism III

There'll be 9 of them, 3 per each side, 3 heavy melee warriors, 3 agile ranged+melee fighters and 3 mages. The classes may be renamed and characters' look will be changed, but the concept is final.

Classes of Crimson Empire:

1. Blademasters are pure melee warriors, masters of swords and spears. Their attacks deal heavy damage and some of their skills may debuff foes decreasing their defense, damage or cause bleeding.

2. Officers are skilled with rifles and SMGs, but they also can use Empire's secret weapon: lightsabers. Unlike other melee weapons, lightsabers deal elemental damage depending on their blade color. Red blades deal fire damage, yellow - lighting damage, orange - both fire and lightning damage. Their lightsaber skills rely on dark magic, vampiric effects and self-buffs.

3. Necromancers are masters of dark, poison and frost magic. They can curse, freeze or dominate their foes, or turn them into a poison bomb! Or just summon a deamon to do their job. As any other mage, they have healing and supportive spells too.

Classes of Red Order:

1. Paladins are mighty and well-protected masters of swords, axes and hammers. They also have some supportive skills andcan reflect damage back to the enemy.

2. Defenders are jacks of all trades, masters of heavy guns and SMGs. Though low HP comparing to Paladins they're still powerful melee fighters, thanks to their dual sabers. They rely on high dodge and attack speed, and also can buff and heal nearby allies.

3. Wizards are masters of elemental magic, they have a full set of fire, lightning and frost spells and can deal immense AOE damage. Their supportive spells are very good too.

Classes of Sun Kingdom:

1. Samurai is a warrior with pure spirit, master of sword and katana. Katanas are faster than swords, but deals less damage. Unlike blademasters and paladins they mostly focus on fighting a single enemy and self buffs.

2. Mercenaries are advanced troops skilled with pistols and plasma rifles. They also can use a special weapon: gunblade. Gunblade is mix of sword and shotgun, it can't shoot but consumes ammo when slashing. Gunblade deals an elemental bonus damage depending on the ammo type. Most gunblade skills provide additional ammo effects.

3. Druids are masters of nature magic, they cast poison, lightning and fire spells and use magic to heal and buff their allies. They're effective mix of thinderstorms and crowd control spells.

Feudalism III: classes overview


Posted by BlackFox-of-ITMO - April 24th, 2012


Feudaism III preview is published!

There's a list of features we're going to add to the game, some news, screenshots and first impressions. That article is pretty big, hope you'll enjoy that.
The artists have almost finished backgrounds and now start working on characters and interface. Since this day I'll start making weekly posts about the game, telling about its charaters, world history, most interesting monsters and such stuff.

More info at http://mytide.net/?p=2585

Feudalism III preview


Posted by BlackFox-of-ITMO - February 22nd, 2012


I'm working on a sequel to the best of my games, Feudalism II. The third instalment of the series will be much different from the previous one, but there're only a few major changes. You still travel around the world trying to conquer every town on the map, hire troops, buy stuff, etc. Like you did in Feudalism II.
Some players asked to add more magic to the game and some other players asked to add modern or future weapons, firearms and such stuff. I've decided to add both of them! So events of F3 take their place thousands years after events of F2. During this time people have discovered secrets of magic, invented new powerful weapons and formed three mighty countries who lived in peace... for a while.

I made a new game engine with better controls and wiser AI. Healers will heal only wounded units, warriors wouldn't waste mana on almost dead enemies, and so on. Overall amount of skills will also be increased, especially amount of healing and supportive skills and spells.

Fortunately, I've also found a great artist who's gonna make a really cool art for the game. The image below is just my sketch, characters will probably get even better. Right now we're working on the final list of features, I'll make a new post once we finish it.

Thanks to everyone waiting for this game!

Feudalism III


Posted by BlackFox-of-ITMO - June 18th, 2011


I'm working on a new... no, an old game with new rules. It will be a pure soccer simulator with RPG elements and a bit changed, simplified rules and some unusual features.
Your teammates and opponents got verious spells and skills allowing them to slow down, buff and debuff each other or improve their own stats.
Like in any RPG, your main character, the captain of your team will get experience and level up as your team wins, you'll also be able to hire new, stronger (and more expensive) players.

I've spent a lot of time working on the AI. Each of the players on the field has his own AI script and players from weak teams are actually more stupid than guys from strong teams.

I havn't decided, which graphics style is better: simple cartoony characters (right side) or anime/manga style characters (left side). Cartoony characters look more funny while manga character more beautiful. How do you think, which of them are better?

Power Soccer!


Posted by BlackFox-of-ITMO - April 7th, 2010


I've almost finished a sequel to Endless War series, Endless War: Defense. According to its name it will not be a shooter, but a defense game where you have to build cannons, pillboxes and trenches and repel waves of enemies.
Though in this game you'll have to focus on building up your base, you'll still be able to control any ally unit manually, even a single soldier or a tank. There'll be 3 campaigns (14 missions each) and a survival mode.

Game is out!
http://www.newgrounds.com/portal/view/
537456

Endless War: Defense


Posted by BlackFox-of-ITMO - June 10th, 2009


Well, there're only a few improvements:
- Some new guns
- Opportunity to command your allies separately. Aliies run and aim faster than normal enemies.
- Opportunity to lie down and avoid enemy fire (Doesn't make you invincible, but bullets miss by a chance of 50%). You can't move while liying
- Only 12 missions, but each mission is a set of 3 maps, 36 maps total.
- Tha campaigns are: Italy invasion during WW2 (British commandos vs. Italian forces), Some kind of future wars (Commandos vs. rebels with lasers, miniguns and etc.) and Winter War 1939 (USSR vs. Finland)

And the biggest question: WHEN? Should be soon, most of work is done, testing the game.

Some news about Endless War 4


Posted by BlackFox-of-ITMO - May 4th, 2008


I'm working on Feudalism 2 now and got some news about that game:
- Special Skills, which inflict more damge, but cost some SP and cannot be used when mounted
- 2 new nations: Mongols and Arabs
- bigger map, more towns
- more weapons: amount of all types of weapons is increased
- new weapon type: Katar
- a bit changed character stats: now he will not be overpovered (at least, I hope so)
- new units
- all (or almost all) units use skills too
There're still too much to do, but hope I'll finish the game in umm...hmm.. begining of October? But will piblish only after 27th of October (see below)

I'm going to rest for a while after finishing Feudalism 2 and then start working on Endless War 4. I'll probably add usable turrets and vehicles to the gamebut not sure if such shall make the game more interesting. Exactly, I don't have any other new ideas for EW4... maybe some new guns though.. Staelth missions and Medival campaigns..? Hard to make and a bit boring to play. Some guys suggested to make a Wild West or Civil War missions, but is it interesting to shot enemies with a pistol or a rifle which takes lots of time to reload? I don't think so.