00:00
00:00
BlackFox-of-ITMO
Wow, NG is till alive! Maybe I should continue making games)

Vitaly @BlackFox-of-ITMO

Age 38, Male

Far away from home

Joined on 2/20/05

Level:
9
Exp Points:
836 / 900
Exp Rank:
82,549
Vote Power:
5.14 votes
Rank:
Police Officer
Global Rank:
17,104
Blams:
432
Saves:
148
B/P Bonus:
10%
Whistle:
Normal
Trophies:
10
Medals:
91

BlackFox-of-ITMO's News

Posted by BlackFox-of-ITMO - April 7th, 2010


I've almost finished a sequel to Endless War series, Endless War: Defense. According to its name it will not be a shooter, but a defense game where you have to build cannons, pillboxes and trenches and repel waves of enemies.
Though in this game you'll have to focus on building up your base, you'll still be able to control any ally unit manually, even a single soldier or a tank. There'll be 3 campaigns (14 missions each) and a survival mode.

Game is out!
http://www.newgrounds.com/portal/view/
537456

Endless War: Defense


Posted by BlackFox-of-ITMO - June 10th, 2009


Well, there're only a few improvements:
- Some new guns
- Opportunity to command your allies separately. Aliies run and aim faster than normal enemies.
- Opportunity to lie down and avoid enemy fire (Doesn't make you invincible, but bullets miss by a chance of 50%). You can't move while liying
- Only 12 missions, but each mission is a set of 3 maps, 36 maps total.
- Tha campaigns are: Italy invasion during WW2 (British commandos vs. Italian forces), Some kind of future wars (Commandos vs. rebels with lasers, miniguns and etc.) and Winter War 1939 (USSR vs. Finland)

And the biggest question: WHEN? Should be soon, most of work is done, testing the game.

Some news about Endless War 4


Posted by BlackFox-of-ITMO - May 4th, 2008


I'm working on Feudalism 2 now and got some news about that game:
- Special Skills, which inflict more damge, but cost some SP and cannot be used when mounted
- 2 new nations: Mongols and Arabs
- bigger map, more towns
- more weapons: amount of all types of weapons is increased
- new weapon type: Katar
- a bit changed character stats: now he will not be overpovered (at least, I hope so)
- new units
- all (or almost all) units use skills too
There're still too much to do, but hope I'll finish the game in umm...hmm.. begining of October? But will piblish only after 27th of October (see below)

I'm going to rest for a while after finishing Feudalism 2 and then start working on Endless War 4. I'll probably add usable turrets and vehicles to the gamebut not sure if such shall make the game more interesting. Exactly, I don't have any other new ideas for EW4... maybe some new guns though.. Staelth missions and Medival campaigns..? Hard to make and a bit boring to play. Some guys suggested to make a Wild West or Civil War missions, but is it interesting to shot enemies with a pistol or a rifle which takes lots of time to reload? I don't think so.